Unit 78:
Digital Graphics in Computer Games
Pixel
A pixel is not a square
A pixel is a point sample, it holds up to, maybe, 3 colours,
one for each primary colour, and the pixels close by change your view of a
pixel. A pixel is in a square, maybe even a rectangular shape, and the different
pixels merge together in our eyes and we are only able to see a square shape
unless we zoom in.
Picture resolution is, not what it looks like on
screen, but how it will look printed on paper. When using Photoshop, or any
other photo editing software, you can choose how many pixels will be within
each inch of paper.
Intensity (Pixel Value)
The pixel
value describes how bright a
pixel
should be and what colour it should be. Red, green and blue components (RGB
colourspace) need The higher the
intensity is, the better the picture resolution.
Types of Digital Graphics
When you
zoom in on a raster image, the image becomes pixelated and blurry.

Vector Images (psd, wmf, fla, ai)

Vector Images (psd, wmf, fla, ai)
When you
zoom in on a vector image, the image stays clear as possible, no pixilation.
File Extensions
File
extensions are usually files with a name then followed by a full stop with a
file type afterwards, for example .bmp, .png, .gif, .tiff, .jpg, .psd.
Compression
Using approximations
to reduce a file size so you have more data space.
Image
Capture
Image
capture is using a scanner, digital camera or tablet/phone to take a picture of
something/someone, and then put into your computer, often used with
compression.
Optimising
Optimising
is rearranging data to improve quality or efficiency. For example, compression
can be used to help you with file space.
Storage of
Image Assets
Used for
organising files, storing things like textures, graphics etc. and can be very
useful for gaming industries as they need to be fast and they need to meet
deadlines.


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