Nathan Bolton
Level 3 in
Computer Games Design
Unit 78: Digital
Graphics for Computer Games
There are several different styles when it comes to video
games, but all of them come under different categories, such as:
·
Photo realism: games where the graphics make it
look real, with extreme detail in environment, facial features and body
movements.
·
Cel Shading: When a game is designed to have the
style of an animated comic book, where everything looks like a cartoon, looks
hand drawn.
·
Abstraction: When a game uses shapes, or lines
that don’t resemble humans or objects, but still has a gameplay for you to
focus on.
·
Exaggeration: Where a character and/or
environment have exaggerated features, such as gigantic eyes, big noses,
overgrown flowers.
Art Styles
- Photo realism – graphics which look life like
Beyond: Two Souls
“Beyond: Two Souls” is a photo realistic
game because it makes the player feel like they are a part of and witnessing
the story. Plus people are more likely to buy a game with photo realism rather
than games without, because it brings them a new viewing experience.
- Cel Shading – When texture is made to look like a comic book
The Walking Dead – A New Day
“The Walking Dead” game by Telltale Games
is a Cel Shading game, because it is based off of the popular comic books of
the same name, so, people who read the books can play the game, whilst seeing
similarities to the stories they have previously read and enjoyed.
- Abstraction – lines and geometrics which don’t resemble real life objects
Tetris
Tetris, released in 1984, is an abstract game
because it is meant to be a simple game for people to play whilst they are
bored, so having shapes fall down and fit into place is as simple as it can
get, though it still gives you the same frustration as a lot of other games
give.
- Exaggeration – games that exaggerate human or environmental features
Mario Kart 7
Mario Kart 7, as with all other games in
the Mario franchise, all characters in the series have exaggerated features
that most people have come to know and love, so keeping the features this way
makes people recognise the franchise.
Computer
Game Graphics
·
Pixel Art: 2D Sprites, 3D Isometric Sprites
2D Sprites: Games which are pixelated and
look 2D, such as the first Mario game. Where you can only go in two directions,
left and right, and can only see the character’s sides.
“Mario”
Mario, the original game at least, is
pixelated to look 2D and can only go in two directions. The image shows that the world looks 2D with only a background showing any resemblance to 3D.
3D Isometric Sprites: Games which are
pixelated, but look 3D by being able to move in 4 directions, left, right, up
and down, and the surroundings make it look more 3D.
Like most of the original ‘Zelda’ games,
the game is pixelated to look 3D so it gives players more of an area to look
around, and lets players more involved in the game. The image shows that even though at first glance, the world looks 2D, the movement of the character makes the world look 3D.
- Concept Art: The idea for designs of things such as characters, weapons, vehicles environment etc. before it is actually put into its final production.
Every game goes through concept art.
- Texture Art: The visual feel of a surface in a video game, seen in 2D and 3D designs and its perceived visual and physical properties.
“Everybody’s Gone to the Rapture,” has
extreme texture and everything around looks 3D.
- Background Graphics: Background of the game, e.g. walls, forests, clouds. Makes the game look either bigger or smaller depending on design. Less important aspects of the game is put into the background.
“Until Dawn,” does a very good job at
background graphics and puts the less important parts of the scene in the background.
- In-game Interface: Things such as health bar, bullets, weapons etc. To show you your current situation.
“The Sims,” franchise continuously shows
you a characters current needs, their health etc.
- Print Media Art: Anything you have to print off, such as cover for the case, posters, bus advertisements.
The Last of Us was heavily advertised, so a lot of people knew about it, and also because of the design on the posters, people wanted to try it out.











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