Nathan Bolton
BTEC Level
3 Games Design
Unit 78:
Digital Graphics for Computer Games
Assessment
1: Understanding Digital Graphics used within Computer Games
I have done some research on different art styles used in
many different kinds of games, such as cel-shaded and photorealism. I have also
researched other aspects of games, such as pixels, files etc. Here are two
games, one 2D and one 3D to differentiate between the two.
The 2D game is Corpse Party.
Corpse Part is a 2D game with a manga/anime kind of style
for the PC. It is mainly an exaggerated version of humans and other beings.
Mostly the facial features, just like most anime, shows characters with
extremely large eyes, tiny noses, a weird shaped mouth and extremely sinister
facial expressions. More exaggeration is shown specifically with the female
characters are kind of over sexualised.
Life is strange is a 3D game with a photorealism/cel-shaded
feeling to it. The game is for the PC, PS4 PS3, Xbox One and Xbox 360. Though
the characters look like they should be photorealism, it doesn’t fully look
real, but more like a cartoon, a mix between the two styles.
No image capturing was used to design these two games, it is
completely made from scratch on a computer.
Corpse Party probably doesn’t use as much pixels as they use
in Life is Strange, as Corpse Party gameplay is quite grainy and you can see
the little squares quite extremely.
In Life is Strange, because of the detail placed into every
corner of the game, it would be easy to understand that this game uses quite a
bit of pixels to create the atmosphere as well as the characters themselves.
All the colours seem to merge together in an object to give it its 3D effect
and you can’t see any graininess, like you do in Corpse Party.
Both games have been optimised for different platforms.
Corpse Party has been optimised to work on the PC and their controls.
Life is Strange is optimised to work on the PC, PS4 and PS3,
XBox One and XBox 360. The game is compressed for platforms such as PS4 and
XBox One. It is less compressed for the PC. Corpse Party is also compressed for
the PC.
Life is Strange uses Storage of Image Assets because they
need to release 5 episodes in a year and they have to meet a specific deadline.
Corpse Party might use storage of image assets as the game is also episodic.
Life is Strange probably uses more as it has more pixels and therefore larger
amount of space needed, and also because it uses vector images.
Corpse Party uses Raster images because it uses more pixels
than Life is Strange uses. Life is strange uses more pixels and so when you
zoom into the image, it still looks clear, making it use vector images.
Concept art for Corpse Party was basically drawing everyday
anime characters with slightly different skin tones and hair.
Concept art for Life is Strange showed the two main
characters of the game, the concept art was shown in colour.




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